Bernardo Marques
Assistant Professor
bernardo [dot] marques [at] ua [dot] pt
Member information
Status
Integrated Researcher
Research Group
Affiliation
IEETA, University of Aveiro
Scopus
ORCID ID
Description
Bernardo Marques is an Assistant Professor at the Department of Electronics, Telecommunications and Informatics (DETI), University of Aveiro. He is also a researcher of the Institute of Electronics and Informatics Engineering of Aveiro (IEETA), and the Coordinator of the Virtual & Augmented Reality Laboratory (VAR Lab).
His research span a broad spectrum of fields within Human-Centered Computing (HCC). He has developed expertise in Virtual, Augmented, Mixed, and eXtended Reality (VR/AR/MR/XR), Computer Graphics, 3D
User Interfaces, User Experience, Information Visualization, and Serious Games. These domains converge in applications across healthcare, industry, education, as well as collaborative work and social interaction.
Projects
Publications
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2026
Addressing Personalized Virtual Reality for Stroke Rehabilitation Through a Country Fair Serious Game Approach: A Proposal Proceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026, 914–920
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2026
Beyond Traditional Learning with a New Reality: Geoscience Education Enhanced by 3D Reconstruction, Virtual Reality, and a Large Display Geosciences (Switzerland), 16(1), 28
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2026
Exploring a Shared Augmented Reality Experience for Co-Located Co-Design and Maintenance on the Shop Floor Proceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026, 459–462
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2026
Exploring the Synergy of Combining eXtended Reality and a Robotic Arm for Supporting Scenarios of Remote Collaboration Proceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026, 838–842
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2026
Foreword to the special section on Recent Advances in Industrial eXtended Reality (XR) Computers and Graphics, 136, 104569
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2026
Leveraging Social Interaction: Stroke Rehabilitation Using Extended Reality IEEE Computer Graphics and Applications, 46(2), 131–140
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2026
Realizing the Potential of Pervasive Augmented Reality as a Tool to Support Newcomers on-Boarding and Remote Factory Visits Proceedings - 2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2026, 843–848
- 2026
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2025
“Hello, Virus. Is this Cell You’re Looking For?” A Virtual Reality Game for Perspective-Taking in Young Adult’s Virology Education Communications in Computer and Information Science, 2324 CCIS, 95–109
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2025
A Focus Group Study on Visualization-Based Reinforcement Learning Interpretability Proceedings of the International Conference on Information Visualisation, 326–331
