Artigos sobre Interfaces Humano-Computador

 

1. Gerais

 Blinn,  J.,“User Interfaces of the Real World”, IEEE Computer Graphics and Applications, January/Feb. 2005, pp. 92-93

 Cerf, V., “When They’re Everywhere”, in: Beyond Calculation, The next fifty Years of Computing, P. Denning, R. Metcalfe (eds.), ACM, 1997, pp. 33-42

Streitz, N., P. Nixon, "The Disappearing Computer", Communications of the ACM, March 2005, pp. 33-35

Lalis, S., A. Karypidis, A. Savidis, "Ad-Hoc Composition in Wearable and Mobile Computing", Communications of the ACM, March 2005, pp. 67-68

 Wright, P., "Rapid prototyping in Consumer Product Design", Communications of the ACM, June 2005, pp. 36-41

 Canny, J., "The Future of Human Computer Interaction", ACM Queue, August 2006, pp. 26-32

 Crowley, J., I. Rhones-Alpes, "Social Perception - Modeling human interaction for the next generation of communication services", ACM Queue, August 2006, pp. 34-42

 

2. Dispositivos de saída 3D

Sullivan, A., "3Deep", IEEE Spectrum, May 2005, pp. 30-35

Lewis, J., "In the Eye of the Beholder", IEEE Spectrum, May 2004, pp. 24-28

Bimber, O., "The Ultimate Display, What will it Be?", Computer, August 20005, pp. 29-30

Dogson, N., "Autostereoscopic 3D Displays", Computer, August 2005, pp.31-36

Favalora, G., "Volumetric 3D Displays and Application Infrastructures", Computer, August 2005, pp. 37-43

Slinger, C., M. Stanley, "Computer-Generated Holography as a Generic Display Technology", Computer, August 2005, pp.46-53

 

3. Ambientes Virtuais

Rosenbloom, A., "Interactive Immersion in 3D Computer Graphics", Communications of the ACM, August 2004, pp. 29-31

Scharver, R. Evenhouse, A. Johnson, J. Leigh, "Designing Cranial Implants in a Haptic Augmented Reality Environment", Communications of the ACM, August 2004, pp. 33-38

Lin, M., W. Baxter, "Physically Based Virtual Painting", Communications of the ACM, August 2004, pp. 41-47

Lok, B., "Toward the merging of Real and Virtual Spaces", Communications of the ACM , August 2004, pp. 48-53

 

4. Jogos

Kushner, D., “Engineering EverQuest- Online Games Demands Heavyweight data Centers ”, IEEE Spectrum, July 2005, pp. 34-39

 

Sites sobre Interfaces Humano-Computador

http://www.hcibib.org/

http://www.upassoc.org/

http://www.useit.com/